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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Fortune Taker
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Posted - 2008.09.20 04:57:00 -
[1]
has anyone had any luck with t2 textures? sorry if this was answered on a previous page, but im looking for the camo on the rhea, and the buzzard, also how to do the navy issue colors
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Fortune Taker
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Posted - 2008.09.20 06:29:00 -
[2]
i saw that but my _p file doesn't have the camo that that brutix has on it (yes on the brutix file not the buzzard) it is just black, and the alpha looks like additional windows
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Fortune Taker
Caldari
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Posted - 2009.02.25 23:08:00 -
[3]
Edited by: Fortune Taker on 25/02/2009 23:10:10
Originally by: The Assembler Edited by: The Assembler on 23/02/2009 09:18:41 What is actually contained in each file? .DDS textures? What does .blue contain? What actually contains the mesh? What contains the UV's?
I seem to be having some trouble with the .blue every time I try to select it an error comes up with WTF. What exactly are you supposed to do with the .blue?
each ship file contains
.gr2 (ship model) .blue (file used by the client that tells it what files to use, not exactly sure since there are other files elsewhere too, you can look in them in a text editor most of it is gibberish but you can pick out filenames) .dds (these are the textures, there is 2-8 of these, each one does something different, and each file does multiple things, this is up to you to figure out, this forum has some good info how to use these if you look)
recently(on the test server) there are .red files I haven't look at these files yet but im assuming they are the settings opposite of the .blue files for the lite client FT
if you see this you have read too far |

Fortune Taker
Caldari
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Posted - 2009.11.13 19:18:00 -
[4]
Edited by: Fortune Taker on 13/11/2009 19:22:12 holy crap Selvin is alive!!
oh, since you are not working on this anymore, is it possible for you release source? so we don't have to trust a goon to get an update :P
EDIT: ok so i don't read other posts for those that don't read either selvins link is source code FT
if you see this you have read too far |

Fortune Taker
Caldari
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Posted - 2009.12.14 19:36:00 -
[5]
Originally by: Malen Nenokal I'm having trouble exporting the normal maps and textures for use in MAYA, any suggestions?
um... what is wrong exactly?
you can use the nvidia plugin for photoshop to turn them into jpegs ~maya does support jpegs doesn't it 
anyone know if maya supports .dds files? FT
if you see this you have read too far |
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